Steam access setup is pending. Organizer tools are available; player enrollment remains blocked.
Organizer access
Sign in to view participants, mission outcomes and reports.
Invited participants
Recent contact is approximate. Offline play and installation cannot be inferred from a missing heartbeat.
Copy this organizer access code now; only its hash is stored. Send it privately with the Steam invitation.
| Participant | Cohort | Access | Last contact | Last operation | Build | Actions |
|---|
Attempts, returns and outcomes
Exits are observed actions. Unclean endings have an unknown cause. A save resume is not a new first attempt; unavailable operation 6 is a content boundary.
| Operation | Difficulty | Players | New attempts | First Play | Wins | Defeats | Exits | Wave retries |
|---|
Wave progression
| Operation | Wave | Players | Starts | Clears | Mean people remaining |
|---|
Choices, shortages and learning
Counts describe observed choices. They do not establish that a structure caused a win; compare outcomes, difficulty and experience.
| Operation | Observation | Choice / resource | Players | Occurrences | Total missing resources |
|---|
Introduction and first action
| Operation | Stage | Players | Occurrences | Mean seconds | Worst seconds |
|---|
Frame pacing by hardware and context
These are sampled window summaries. Compare the same build, operation and settings; paused/background windows are separated from combat. Small cohorts need individual examples alongside averages.
| Build / operation | GPU / backend | Quality / phase | Players / windows | Mean p95 ms | Worst p99 ms | Mean 1% low fps | 100 ms hitches |
|---|
Scrubbed engine error groups
| Build / operation | Source | Message | Players | Observed sessions |
|---|
Feedback and reproducible problems
Descriptions and attachments are private. Screenshots contain only the game window and saves are attached by the participant's choice.
| Received | Participant | Category | Context | Description | Status / attachments |
|---|